Activities

Business activities that teach kids real skills in under an hour

Each activity is a self-contained learning project. Kids practice pricing, pitching, branding, planning, and customer thinking through fun, hands-on exercises.

Activities
12
Ages
8-13
Time each
15-45 min
Creative

3

activities

Critical thinking

3

activities

Social skills

3

activities

Planning

3

activities

Creative

Design a product

30-45 min
Ages 8-13

Pick a problem and sketch a product that solves it. Draw the product, name it, and write one sentence explaining why someone would want it.

What they learn

Creative problem solving and thinking about what customers need

Materials

Paper · Colored pencils or markers · A problem to solve

Build a brand identity

30 min
Ages 9-13

Choose a business name, pick brand colors, and design a simple logo. Think about what feeling the brand should give customers.

What they learn

Branding, visual identity, and how appearance shapes perception

Materials

Paper · Markers · Examples of brands they like

Create product packaging

20-30 min
Ages 8-12

Design packaging for a real or imaginary product. Include the product name, a tagline, and a simple illustration. Make it stand out.

What they learn

Presentation, first impressions, and how packaging affects perceived value

Materials

Cardboard or paper bags · Markers · Stickers or tape

Critical thinking

The pricing challenge

20 min
Ages 9-13

Take a product (real or imaginary) and figure out what to charge. Write down what it costs to make, what similar things sell for, and pick a price. Explain why.

What they learn

How pricing works: cost, value, and what customers will pay

Materials

Paper · Pen · A product to price

Profit or loss game

15-20 min
Ages 9-13

Give the child a scenario: "You spent $8 on supplies and sold 5 items at $3 each. Did you make a profit?" Run 5 rounds with different numbers.

What they learn

Revenue minus costs equals profit. Simple math with real meaning.

Materials

Paper · Pen · Optional: play money

Who is your customer?

20 min
Ages 8-13

Pick a product or service and describe the person who would buy it. How old are they? What do they care about? Where would you find them?

What they learn

Thinking about customers as real people with specific needs

Materials

Paper · Pen

Social skills

The 60-second pitch

15-20 min
Ages 9-13

Practice explaining a business idea in 60 seconds or less. Include what you sell, who it is for, and why it is useful. Time it.

What they learn

Public speaking, clarity, and selling an idea with confidence

Materials

A timer · A business idea to pitch

Customer interview practice

20 min
Ages 10-13

Write 5 questions to ask a potential customer about their needs. Then interview a family member or friend. Write down what you learn.

What they learn

Listening, asking good questions, and learning from feedback

Materials

Paper · Pen · A willing interviewee

Negotiation role-play

15 min
Ages 10-13

One person plays the seller, the other plays the buyer. The buyer tries to get a lower price. The seller explains why the price is fair. Switch roles.

What they learn

Negotiation, defending value, and seeing both sides of a deal

Materials

A product (real or pretend) · Two people

Planning

Business plan in a box

30-45 min
Ages 9-13

Fill out a simple one-page plan: What is my idea? Who is my customer? What do I charge? How do I get my first sale? What supplies do I need?

What they learn

Planning, organizing thoughts, and turning an idea into a clear next step

Materials

Business plan template (or blank paper) · Pen

First sale countdown

30 min
Ages 8-13

Plan every step needed to make a first sale. Work backward from the sale: what needs to happen the day before? The week before? Write the checklist.

What they learn

Backward planning, breaking big goals into small steps

Materials

Paper · Pen · A product or service idea

Competitor research

20-30 min
Ages 10-13

Find 3 products or services similar to your idea. Write down what they charge, what makes them good, and what you could do differently.

What they learn

Market awareness, differentiation, and learning from others

Materials

Paper · Pen · Internet access with parent supervision

How these connect to the full curriculum

Each activity maps to skills taught in the Foundra Kids 10-level journey. Try a few activities first, then dive into the full path.

Level 1

What's Your Big Idea?

Dream up something amazing you want to create or sell

Level 2

Who Would Love This?

Figure out who would want to buy what you are making

Level 3

What Makes Yours Special?

Discover what makes your business different from everyone else

Level 4

How Much Should It Cost?

Learn how to pick the perfect price for your product

Level 5

Tell the World

Create a message that makes people excited about your business

Frequently asked questions

Are these activities free?

Most require only paper, pens, and markers. A few suggest optional materials like play money or craft supplies. The goal is learning, not spending.

How long do the activities take?

Most take 15 to 45 minutes. They are designed to fit into an afternoon, a homeschool session, or a weekend family activity.

Can these be used in a classroom?

Yes. Teachers can use these as standalone lessons or combine several into a multi-week entrepreneurship unit. Each activity works for individuals, pairs, or small groups.

What age group are these designed for?

Ages 8 to 13. Younger kids (8-10) do best with creative and hands-on activities. Older kids (11-13) can handle the planning and social skill activities that require more abstract thinking.

Do kids need business experience to do these?

No. Every activity starts from scratch and assumes no prior knowledge. The point is to learn by doing, not to already know the answers.

Keep going

Inside Foundra Kids

Ready for the full journey?

These activities are a great starting point. Foundra Kids takes the same skills and builds them into a 10-level guided path from first idea to first sale.

10 Levels

Idea to first sale

Achievement Cards

Proof they worked through each step

Business Pack

Save the plan, pitch, and progress in one place