Money Basics

Kids Now Earn About $52 A Week. Let Them Make The Money Calls.

A Charles Schwab report published October 1 says most Gen Alpha kids earn money, averaging about $52 a week. Researchers found kids worry less about overspending and more about being misled. Here is how parents can hand over real money decisions without lectures.

Foundra Kids·7 min read
Kids Now Earn About $52 A Week. Let Them Make The Money Calls.

Your kid might be earning more than you think.

On October 1, Charles Schwab published a look at how Gen Alpha, kids born between 2010 and 2024, handles money. Citing a study reported by Fast Company, it says 95% of these kids earn money in some form. Their average earnings are about $52 a week, up from $45 two years ago. That works out to roughly $2,700 a year.

Most of it comes from real work. According to the report, 57% earn through babysitting, lawn care, or other jobs, and 14% sell things online.

That's a lot of money for a 10-year-old to manage. And here's the part that surprised researchers: kids aren't mostly worried about spending too much. They're worried about getting tricked.

So what should parents do? The short answer from the experts: stop making every money decision for them. Here's how to hand over the wheel in a safe, step-by-step way.

How much money do kids actually have?

Numbers vary by study, but they all point the same direction: kids have real money now.

| Source | What it found | |---|---| | Schwab, citing Fast Company | 95% of Gen Alpha kids earn money; average about $52 a week | | DKC Analytics, via Chain Store Age | 91% earn money; about $67 a week to spend on average; $20 median weekly allowance | | DKC, via Schwab | Gen Alpha has an estimated $100 billion in spending power |

The two studies measure slightly different things. One looks at what kids earn. The other looks at what they have to spend, which can include allowance and gifts. Either way, a typical kid is handling thousands of dollars a year.

Kids also shape family spending. Chain Store Age reports that 42% of Gen Alpha parents say their household spending is influenced by their child's opinions. Schwab notes that 71% of parents have changed a purchase because of something their child told them.

Kids fear being misled, not overspending

Researchers found kids are careful shoppers who hate feeling tricked.

Dr. Marcus Carter, a researcher at the University of Sydney, studied what happened when kids got a debit card with a small balance. Most spent it on digital items, like game upgrades. But they weren't careless about it.

"These kids are not naive or impulsive," Dr. Carter told Schwab. They compared pricing tiers, tracked how virtual coins converted to real money, and would play for hours to avoid paying for items they felt were overpriced.

What upset them most? Being misled. Kids used words like "scammed," "tricked," and "lying" to describe in-game purchases that weren't what they seemed, especially when layers of virtual currency hid the real cost.

That's a great teaching opening. Kids already care about value. They need help seeing through confusing pricing.

Why lectures don't work

If you think a purchase is silly, your kid stops listening.

Dr. Carter found that many parents were puzzled by digital purchases in general. They didn't understand why anyone would spend real money on a virtual hat.

His point: "A parent who does not really believe a digital item has genuine value is not well-positioned to help their child think critically about whether a particular item represents good value."

In plain words: if you dismiss everything your kid wants as a waste, you lose the chance to teach them how to judge a good deal from a bad one.

Try treating a game purchase like any other "fun money" purchase. Ask the same questions you'd ask about a toy or a movie ticket. Is it worth the price? How long will you enjoy it? Is there a cheaper way to get it?

Hand over money decisions in three stages

Give kids more control as they show good judgment. Here's a simple ladder.

Stage 1: Choose with guardrails (ages about 6 to 9). Your kid picks what to buy from a small, set budget. You approve before money leaves. Talk out loud about price and value.

Stage 2: Own a budget (ages about 9 to 12). Your kid gets a monthly amount for one category, like games or snacks. If it runs out early, it's gone until next month. No bailouts. That's the lesson.

Stage 3: Run something real (ages about 12 and up). Your kid earns from a small job or business and makes the big calls: what to charge, what to save, what to reinvest. You act like an advisor, not the boss.

Richard Wiese, a parent of three teens quoted by Schwab, lets his 16-year-old son lead decisions on his social media income, from negotiating brand deals to planning how much content to post. "In trying to provide the best life for our kids, sometimes we do them a disservice by not letting them fail," he said.

Turn earnings into a mini business

When kids earn money from work, treat it like a tiny company.

Here's a weekly routine that takes 10 minutes:

  1. Write down what came in. Babysitting, lawn mowing, an online sale.
  2. Write down what went out. Supplies, gas money for a parent, fees.
  3. Split the profit. For example: some to spend, some to save, some to grow the business.
  4. Pick one improvement. Raise the price? Find a new customer? Try a new service?

This is the same thinking adult founders use. It also teaches the difference between earning money and keeping money.

If your kid wants a little structure for this, a notebook or simple spreadsheet works fine. Foundra's kids guides also walk young earners through planning a small business step by step.

Practice math (made-up numbers): Say your kid earns $52 a week mowing lawns and spends $7 on gas for the mower. That's $45 in profit. If they save a third, about $15 a week, they'll have roughly $780 after a year.

Teach the "real price" check for digital buys

Help your kid translate virtual coins back into dollars before every purchase.

Since kids say they hate being tricked, give them a tool to avoid it:

  • Find the real price. How many dollars did the coin pack cost? How many coins came in it?
  • Do the division. What does one coin cost in cents?
  • Price the item. Multiply coins by the cost per coin.
  • Ask the value question. Is this worth that many dollars to you?

Practice (made-up numbers): If 400 coins cost $5, each coin costs about 1.25 cents. A 1,200-coin skin then costs about $15. Would you pay $15 for it in a store?

The 2026 U.S. National Strategy for Financial Literacy, released October 2, names digital financial literacy and scam awareness as two of its four priorities. This little check covers both.

Questions to ask instead of giving orders

Swap "No, that's a waste" for questions that make your kid think.

When your kid wants to buy something, try one of these:

  • "How many hours of babysitting is that?"
  • "Will you still use it a month from now?"
  • "What else could that money do?"
  • "Is there a cheaper way to get the same fun?"
  • "What would you do if it turned out to be a rip-off?"

Then let them decide. If they buy it and regret it, talk about it without saying "I told you so." Ask what they'd do differently next time, and write the answer down together.

When kids earn their own money, these questions land harder. Spending $15 means something different when it took two hours of mowing to earn it. Wiese put it this way to Schwab: "There's really something to be said about figuring out how hard it is to make $100 in the real world."

Over time, your kid starts asking these questions before you do. That's the goal.

Frequently asked questions

How much do Gen Alpha kids earn? Schwab, citing a study reported by Fast Company, says about $52 a week on average, with 95% of kids earning money in some form.

What do kids worry about most with money? In Dr. Marcus Carter's research, kids said their biggest problem was being misled by confusing pricing, not spending too much.

Should I let my kid make bad money choices? Small ones, yes. A $10 mistake at age 10 teaches more than a lecture, and it's far cheaper than a $1,000 mistake at 20.

How do I talk about in-game purchases without arguing? Treat them like any other fun purchase. Ask about value and enjoyment instead of saying digital items are a waste.

What's a good first step this week? Give your kid a small monthly budget for one category and let them run it. Check in once a week to talk about what worked.

Sources

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