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Razor-and-Blade Model

Selling a base product at low cost while charging recurring fees for consumable components.

Definition

The razor-and-blade model (named after Gillette's strategy) involves selling a durable product cheaply or at a loss, then generating profit from recurring purchases of consumable components. The base product creates lock-in, and the consumables generate ongoing revenue. In tech, this manifests as cheap hardware with expensive software/services, or free platforms with paid add-ons.

The inverse razor-and-blade model (high upfront cost, cheap consumables) also exists - Apple charges premium prices for iPhones but offers free software updates.

Why it matters for founders

This model creates predictable recurring revenue and high switching costs. Once customers invest in your ecosystem, they're unlikely to leave. It's particularly powerful when the consumable has high margins and frequent purchase cycles.

Example

Peloton sold bikes at $1,495 (near cost) and generated profit from $44/month subscriptions. The bike created commitment; the subscription generated $528/year in high-margin recurring revenue per user. Nespresso sells machines cheaply and makes margins on proprietary coffee pods.

How Foundra helps

Foundra's Pricing & Packaging card can help you design a razor-and-blade model by separating your initial value hook from your recurring revenue engine.

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